渲染梳理目录。 一个游戏的整个渲染都有哪些部分? Lighting直接光照ForwardRender前向渲染Forward+ClusterForward+DeferredRender延迟渲染TileBaseDeferredClusterDeferredVisibilityBufferDeferredShadingModel光照模型PBRKajiya各种CustomShadingModelShadow直接光阴影CascadeShadowMap级联阴影PerObjectShadow高精度阴影DistanceFieldShadow距离场阴影ContactShadow接触阴影VSM虚拟阴影Volume...

个人网站的开始

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